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Home/ Questions/Q 1039639
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T15:07:31+00:00 2026-05-16T15:07:31+00:00

I’m trying to work out in my head the best way to structure a

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I’m trying to work out in my head the best way to structure a Cocoa app that’s essentially a concurrent download manager. There’s a server the app talks to, the user makes a big list of things to pull down, and the app processes that list. (It’s not using HTTP or FTP, so I can’t use the URL-loading system; I’ll be talking across socket connections.)

This is basically the classic producer-consumer pattern. The trick is that the number of consumers is fixed, and they’re persistent. The server sets a strict limit on the number of simultaneous connections that can be open (though usually at least two), and opening new connections is expensive, so in an ideal world, the same N connections are open for the lifetime of the app.

One way to approach this might be to create N threads, each of which would “own” a connection, and wait on the request queue, blocking if it’s empty. Since the number of connections will never be huge, this is not unreasonable in terms of actual system overhead. But conceptually, it seems like Cocoa must offer a more elegant solution.

It seems like I could use an NSOperationQueue, and call setMaxConcurrentOperationCount: with the number of connections. Then I just toss the download requests into that queue. But I’m not sure, in that case, how to manage the connections themselves. (Just put them on a stack, and rely on the queue to ensure I don’t over/under-run? Throw in a dispatch semaphore along with the stack?)

Now that we’re in the brave new world of Grand Central Dispatch, does that open up any other ways of tackling this? At first blush, it doesn’t seem like it, since GCD’s flagship ability to dynamically scale concurrency (and mentioned in Apple’s recommendations on Changing Producer-Consumer Implementations) doesn’t actually help me. But I’ve just scratched the surface of reading about it.

EDIT:

In case it matters: yes, I am planning on using the asynchronous/non-blocking socket APIs to do the actual communication with the server. So the I/O itself does not have to be on its own thread(s). I’m just concerned with the mechanics of queuing up the work, and (safely) doling it out to the connections, as they become available.

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  1. Editorial Team
    Editorial Team
    2026-05-16T15:07:32+00:00Added an answer on May 16, 2026 at 3:07 pm

    For posterity’s sake, after some discussion elsewhere, the solution I think I’d adopt for this is basically:

    • Have a queue of pending download operations, initially empty.
    • Have a set containing all open connections, initially empty.
    • Have a mutable array (queue, really) of idle open connections, initially empty.
    • When the user adds a download request:
      • If the array of idle connections is not empty, remove one and assign the download to it.
      • If there are no idle connections, but the number of total connections has not reached its limit, open a new connection, add it to the set, and assign the download to it.
      • Otherwise, enqueue the download for later.
    • When a download completes: if there are queued requests, dequeue one
      and give it to the connection; otherwise, add the connection to the idle list.

    All of that work would take place on the main thread. The work of decoding the results of each download would be offloaded to GCD, so it can handle throttling the concurrency, and it doesn’t clog the main thread.

    Opening a new connection might take a while, so the process of creating a new one might be a tad more complicated in actual practice (say, enqueue the download, initiate the connection process, and then dequeue it when the connection is fully established). But I still think my perception of the possibility of race conditions was overstated.

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