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Home/ Questions/Q 572839
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T13:39:39+00:00 2026-05-13T13:39:39+00:00

I’m trying to work with an SVG polygon and javascript. I create a polygon

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I’m trying to work with an SVG polygon and javascript. I create a polygon and set its initial point list like this:

var polygon = document.createElementNS('http://www.w3.org/2000/svg','polygon');
polygon.setAttribute("points", "0,0  100,100 200,200");

now what do I do if I want to modify the 2nd point (100,100)? Right now I’m basically reconstructing the whole string again. But can we address “polygon.points” as an array somehow, or is it really just a plain simple string? This can work ok for very simple polygons, but if my polygon eventually has hundreds of point pairs, I’d hate to reconstruct the entire “points” attribute as a string every time I want to modify a single element.

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T13:39:39+00:00Added an answer on May 13, 2026 at 1:39 pm

    No way around it I’m afraid. You have to reconstruct the string again. But it’s not difficult to wrap the whole thing in an object, something like:

    function Polygon () {
        var pointList = [];
        this.node = document.createElementNS('http://www.w3.org/2000/svg','polygon');
        function build (arg) {
            var res = [];
            for (var i=0,l=arg.length;i<l;i++) {
                res.push(arg[i].join(','));
            }
            return res.join(' ');
        }
        this.attribute = function (key,val) {
            if (val === undefined) return node.getAttribute(key);
            node.setAttribute(key,val);
        }
        this.getPoint = function (i) {return pointList[i]}
        this.setPoint = function (i,x,y) {
            pointList[i] = [x,y];
            this.attribute('points',build(pointList));
        }
        this.points = function () {
          for (var i=0,l=arguments.length;i<l;i+=2) {
              pointList.push([arguments[i],arguments[i+1]]);
          }
          this.attribute('points',build(pointList));
        }
        // initialize 'points':
        this.points.apply(this,arguments);
    }
    
    var polygon = new Polygon(0,0, 100,100, 200,200);
    polygon.setPoint(0, 50,10); // set point and automatically re-build points
    polygon.points(50,50, 50,100, 200,100); // set everything
    polygon.node; // refer to the actual SVG element
    

    * not the best implementation but you get the idea.

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