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Home/ Questions/Q 6214629
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T06:54:41+00:00 2026-05-24T06:54:41+00:00

I’m trying to work with the LongListSelector control from the WP7 Silverlight Toolkit. It’s

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I’m trying to work with the LongListSelector control from the WP7 Silverlight Toolkit. It’s taken a bit of work, but I finally have it working with my app. Unfortunately, I am having some trouble properly handling the tombstoning process.

When the application tombstones (or the user navigates to another page by selecting an item in the list), I save a copy of the topmost visible item in the list. I save it to both a class variable and to the app state collection.

ICollection<object> visibleItems = myLongList.GetItemsInView();
_lastItem = null;
if (visibleItems.Count > 0)
    _lastItem = visibleItems.First();
IDictionary<string, object> state = 
              Microsoft.Phone.Shell.PhoneApplicationService.Current.State;
state["IndexByName_LastTopItem"] = _lastItem;

Then, when the user returns to the page I check for one of the two values (state or variable) and use it to restore the last scroll position.

if (_lastItem == null) 
{ 
    if (state.ContainsKey("IndexByName_LastTopItem")) 
    { 
        _lastItem = state["IndexByName_LastTopItem"] as Chemical; 
    } 
} 

if (_lastItem != null) 
    Dispatcher.BeginInvoke(() => { myLongList.ScrollTo(_lastItem); }); 

This works great unless the application tombstones. In that case I don’t get any errors, but the list is completely blank until I touch it and drag. Once I do that, it redisplays at the top of the list. I took a look at the source for the control and found that when you call .ScrollTo(object) it doesn’t get a match. Further investigation identified that when searching for an item to scroll to, it compares using == instead of Equals. I only overrode Equals, and apparently the default == compares (by design) references. When you restore a State item after tombstoning the references don’t match.
I can override ==, but that feels wrong. I can change and rebuild the control source to call equals instead (I tried and it worked), but it was written by people much smarter than I and I’m wondering if I just don’t get it.
Is there a better way?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T06:54:42+00:00Added an answer on May 24, 2026 at 6:54 am

    This is the fix I ended up coming up with…

    Since the source code is freely available for the Toolkit, I ended up editing the LongListSelector source code to call .Equals instead of ==. It seems to work properly for my use case and I thought I’d share in case anyone else finds it useful…

    in LongListSelector.cs find the GetFlattenedIndex(object item) function and replace

    if (item == _flattenedItems[index].Item)
    

    with

    if (item.Equals(_flattenedItems[index].Item))
    

    and then in the same file find the GetResolvedIndex(object item, out ContentPresenter contentPresenter) function and replace

    if (node.Value.Content == item)  // Nov 2010 Release
    // OR
    if (_flattenedItems[index].Item == item)  // Feb 2011 Release
    

    with

    if (item.Equals(node.Value.Content))  // Nov 2010 Release
    // OR
    if (item.Equals(_flattenedItems[index].Item))  // Feb 2011 Release
    

    NOTE that the replace depends on which toolkit download you are using!

    Once you have made these changes to the control, it will properly match up objects specified in ScrollTo(object), even if the references are not equal as long as you properly override Equals for all object types displayed in your LongListSelector. Don’t forget this applies to your Grouping class as well as your item class if you have a grouped list!

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