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Home/ Questions/Q 6841363
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T23:57:26+00:00 2026-05-26T23:57:26+00:00

I’m trying to write a checkerboard pattern inside a shader but not able to

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I’m trying to write a checkerboard pattern inside a shader but not able to figure out the math for it. Right now I just draw black when tex.x and tex.y are less than 0.5 or greater than 0.5 and draw white if not. This results in half the image being white and half being black and not a real checkerboard.

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  1. Editorial Team
    Editorial Team
    2026-05-26T23:57:26+00:00Added an answer on May 26, 2026 at 11:57 pm

    the boolean condition for a 2×2 checkerboard would be something like (tex.x < 0.5) ^^ (tex.y < 0.5)

    Of course, if you want more checkers, you have to start doing some mod computation on each texture coordinate.

    Edit to add:

    Say you want a checkerboard pattern of 2Nx2M squares (even to allow for simple math):

    (mod(N*tex.x, 1.f) < 0.5f) ^^ (mod(M*tex.y, 1.f) < 0.5f)
    

    That is, bring the texture coordinates to the range you care about, and keep only the decimal part.

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