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Home/ Questions/Q 7539095
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T07:17:35+00:00 2026-05-30T07:17:35+00:00

I’m trying to write a class using soil to encapsulate SOIL calls. I can’t

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I’m trying to write a class using soil to encapsulate SOIL calls. I can’t however find any other means of deleting the memory if I load the image using

SOIL_load_OGL_texture    

So what’s the correct way to clean up after this call?

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  1. Editorial Team
    Editorial Team
    2026-05-30T07:17:36+00:00Added an answer on May 30, 2026 at 7:17 am

    It returns OGL texture identifier

    /* load an image file directly as a new OpenGL texture */
    GLuint tex_2d = SOIL_load_OGL_texture
        (
            "img.png",
            SOIL_LOAD_AUTO,
            SOIL_CREATE_NEW_ID,
            SOIL_FLAG_MIPMAPS | SOIL_FLAG_INVERT_Y | SOIL_FLAG_NTSC_SAFE_RGB | SOIL_FLAG_COMPRESS_TO_DXT
        );
    

    so it should be freed using OGL functions:

    glDeleteTextures( 1, &tex_2d );
    

    I have not used this lib, but this is what I would do

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