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Home/ Questions/Q 7845905
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T17:24:06+00:00 2026-06-02T17:24:06+00:00

I’m trying to write a class which can handle many different types of inputs,

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I’m trying to write a class which can handle many different types of inputs, all of which implement the same interface.

I have the following code:

private IEnumerable<IPlan> DevisePlans(ITile tile, IEnumerable<ISpace> spaces)
{
    MethodInfo method = GetType().GetMethod("DevisePlans",
                                            BindingFlags.NonPublic | BindingFlags.Instance,
                                            null,
                                            new[] {tile.GetType(), typeof(ISpace)},
                                            null);
    var type = typeof(Func<,,>).MakeGenericType(tile.GetType(), typeof(ISpace), typeof(IEnumerable<IPlan>));
    var planner = Delegate.CreateDelegate(type, this, method);
    return spaces.SelectMany(s => (IEnumerable<IPlan>)planner.DynamicInvoke(tile, s));
}

There are lots of various implementations of DevisePlans within the class, each with a first parameter type that implements ITile.

private IEnumerable<IPlan> DevisePlans(Foo tile, ISpace space) { /* ... */ }
private IEnumerable<IPlan> DevisePlans(Bar tile, ISpace space) { /* ... */ }

This works, but I’m calling DynamicInvoke for every single iteration of my enumerable. Even if I can’t completely avoid the dynamic call, is there any way to optimize this method so that the dynamic invocation no longer resides within my loop?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-02T17:24:07+00:00Added an answer on June 2, 2026 at 5:24 pm

    It looks like you are using this to call the most specific overload (not override) of DevisePlans for the tile provided. Assuming my understanding is correct (please do tell me if I’m wrong), then just use dynamic – it has an inbuilt cache and is optimized for this:

    return spaces.SelectMany(s =>
        (IEnumerable<IPlan>)DevisePlans((dynamic)tile, (dynamic)s)
    );
    

    and… that’s it!

    I would, however, be tempted to look for an answer involving either polymorphism (against ITile) or C# 4.0 variance.

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