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Home/ Questions/Q 6941711
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T12:55:15+00:00 2026-05-27T12:55:15+00:00

I’m trying to write a dll that will store some values passed to it

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I’m trying to write a dll that will store some values passed to it in between calls.

Currently, I have:

MyDll.h:

namespace MyDllNamespace
{
    class MyClass
    {
    public:
        static int getValue(int &a);
    };
}

MyDll.cpp:

#include "ALERTDataAnalysisLibrary.h"
#include <stdexcept>
using namespace std;

namespace MyDllNamespace
{
    int storedValue=0;
    int MyClass::getValue(int &a)
    {
        a=a+storedValue;
    }

}

MyDll.def

LIBRARY MyDllLibrary
EXPORTS
    getValue @1

The idea is that the first time it is called, it returns the passed value, and the second time it’s called it returns the sum of the passed value, and the previously passed value. (This is a bit cut down, the final version will have to work on arrays, and with more values, but one step at a time!)

I think what I want to do is stop getValue being static. Which would mean instantiating a class within the DLL (perhaps when it’s loaded), and storing data in that. Then exposing a function of that class. I’ve no idea if that’s the way to do it, I’ve not found anything like it after much searching.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T12:55:15+00:00Added an answer on May 27, 2026 at 12:55 pm

    You could export the whole class (and optionally use the pimpl idiom, but that’s not mandatory):

    In your DLL header file “MyDll.h”, write the following:

    #ifdef MYDLL_EXPORTS
    #define MYDLL_API __declspec(dllexport)
    #else
    #define MYDLL_API __declspec(dllimport)
    #endif
    
    class MYDLL_API MyClass
    {
    ...
    };
    

    Then, make sure that MYDLL_EXPORTS is defined in your DLL project only, so when you compile your DLL, your class is “dllexported”, while when included in your main application, it’s “dllimported”.

    Also, you won’t need the .def file anymore.

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