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Editorial Team
Asked: May 13, 20262026-05-13T06:04:47+00:00 2026-05-13T06:04:47+00:00

I’m trying to write a game and implement scripting so that later on in

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I’m trying to write a game and implement scripting so that later on in development I won’t have to recompile everything when I want to change numbers.

My problem is that I don’t know how scripts should interface with the game. The scripting language I’m using is angelscript.

Right now, I have a state: the intro state, which I’m using as a test for most of the modules in my game “engine” (it’s more like a loose collection of classes). It will load and draw a picture and draw text, and use scripting to update itself, and maybe switch to a dummy state afterwards to test the state manager.

While writing it, I realized that using the script to do most of the updating would require that I register most of my game engine’s modules with the script, and pretty much move the bulk of the code to the scripting language. Personally, I’d rather have the C++ portion doing the majority of the work, and have the scripting language come up with the numbers to use in the formulas/drawing/whatever.

However, if I’m right, doing it that way would entail lots of different update modules for the majority of the things in the game that need to be updated, and requiring that they all be loaded in, and that the C++ code would have to run each update function individually.

Or, there’s a way to achieve script and program interoperability that I’m overlooking. Either way, could someone help me figure out what the best way to get scripting implemented into my game is?

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  1. Editorial Team
    Editorial Team
    2026-05-13T06:04:47+00:00Added an answer on May 13, 2026 at 6:04 am

    There’s no correct answer to such a large question really. You do it the same way you would do engine/game logic separation in C++. Define an API that the script can call that allows it whatever it is you want it to do. Register functions in that API with the script, and use the API in angelscript. What that API should be depends entirely on your needs and what kind of power you want to give the scripter.

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