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Home/ Questions/Q 6743571
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T11:58:37+00:00 2026-05-26T11:58:37+00:00

I’m trying to write a hello world for OpenGL on Mac (Lion). I’ve found

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I’m trying to write a hello world for OpenGL on Mac (Lion). I’ve found some related post or youtube tutorial, but most of them require XCode. I’m OK with XCode, but I thought there should be some simpler approaches to write just a hello world, similar to write a .cpp file in vim under terminal, compile and run. (of course install libraries if needed beforehand)

Any idea or suggestion?

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  1. Editorial Team
    Editorial Team
    2026-05-26T11:58:38+00:00Added an answer on May 26, 2026 at 11:58 am

    If you are using OSX I would highly recommend using XCode and use NSOpenGLView. This book has a lot of material regarding the several APIs you can use. GLUT is definitely the quickest to get to grips with, and to set up.

    If you want to use GLUT and compile at the terminal you could try this:

    #include <GLUT/glut.h>
    
    void display(void) {
    
        //clear white, draw with black
        glClearColor(255, 255, 255, 0);
        glColor3d(0, 0, 0);
    
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
        //this draws a square using vertices
        glBegin(GL_QUADS);
        glVertex2i(0, 0);
        glVertex2i(0, 128);
        glVertex2i(128, 128);
        glVertex2i(128, 0);
        glEnd();
    
        //a more useful helper
        glRecti(200, 200, 250, 250);
    
        glutSwapBuffers();
    
    }
    
    void reshape(int width, int height) {
    
        glViewport(0, 0, width, height);
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
    
        //set the coordinate system, with the origin in the top left
        gluOrtho2D(0, width, height, 0);
        glMatrixMode(GL_MODELVIEW);
    
    }
    
    void idle(void) {
    
        glutPostRedisplay();
    }
    
    int main(int argc, char *argv) {
    
        //a basic set up...
        glutInit(&argc, &argv);
        glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
        glutInitWindowSize(640, 480);
    
        //create the window, the argument is the title
        glutCreateWindow("GLUT program");
    
        //pass the callbacks
        glutDisplayFunc(display);
        glutReshapeFunc(reshape);
        glutIdleFunc(idle);
    
        glutMainLoop();
    
        //we never get here because glutMainLoop() is an infinite loop
        return 0;
    
    }
    

    and then compile with:

     gcc /System/Library/Frameworks/GLUT.framework/GLUT /System/Library/Frameworks/OpenGL.framework/OpenGL main.c -o myGlutApp
    

    That should do the trick. I would say though don’t try and fight XCode work with it, it will save you time and frustration.

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