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Home/ Questions/Q 8956837
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T14:51:35+00:00 2026-06-15T14:51:35+00:00

I’m trying to write a PhoneGap Cordova 2.2.0 plugin for Android, but I’m having

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I’m trying to write a PhoneGap Cordova 2.2.0 plugin for Android, but I’m having issues, and I’m unsure what the cause is.

Here is my JS:

PushCapure.js

var PushCapture = { 
        init : function () { 
            console.log('Attempting to call the PushCapture plugin');
            return cordova.exec(function() {
                alert('PushCapture was successful');
            }, function(error) {
                alert('PushCapture failed');
            }, "PushCapture", "capture", []);
        } 
};

Now here is my native code I want to run

com.ron.camanon.PushCapture.java

package com.ron.camanon;

import org.apache.cordova.api.CordovaPlugin;
import android.util.Log;

public class PushCapture extends CordovaPlugin {  

    public void capture()
    {
        Log.i("PushCapture", "PushCapture called, capture video stream intended...");
    }
} 

This isn’t working for me, I’ve also added this line to my res/config.xml :

<plugin name="PushCapture" value="com.ron.camanon.PushCapture"/>

The error callback is the only thing that is executed when I try my plugin.

What am I doing wrong?

This is Cordova 2.2.0 for Android

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T14:51:36+00:00Added an answer on June 15, 2026 at 2:51 pm

    That isn’t how the plugins work in Android, looks like you are using the iOS model where it calls a certain method. In Android the “method” or specific command for the plugin will be sent as a string within the exec function see the code example below from the Phonegap tutoral for plugins on Android

    @Override
    public boolean execute(String action, JSONArray args, CallbackContext callbackContext) throws JSONException {
        if ("beep".equals(action)) {
            this.beep(args.getLong(0));
            callbackContext.success();
            return true;
        }
        return false;  // Returning false results in a "MethodNotFound" error.
    }
    
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