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Home/ Questions/Q 6954943
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T14:40:23+00:00 2026-05-27T14:40:23+00:00

I’m trying to write a QML plugin that reads frames from a video (using

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I’m trying to write a QML plugin that reads frames from a video (using a custom widget to do that task, NOT QtMultimedia/Phonon), and each frame is converted to a QImage RGB888, and then displayed on a QGLWidget (for performance reasons). Right now nothing is draw to the screen and the screen stays white all the time.

It’s important to state that I already have all of this working without QGLWidget, so I know the issue is setting up and drawing on QGLWidget.

The plugin is being registered with:

qmlRegisterType<Video>(uri,1,0,"Video");

so Video is the main class of the plugin. On it’s constructor we have:

Video::Video(QDeclarativeItem* parent)
: QDeclarativeItem(parent), d_ptr(new VideoPrivate(this))
{    
    setFlag(QGraphicsItem::ItemHasNoContents, false);            

    Q_D(Video);
    QDeclarativeView* view = new QDeclarativeView;
    view->setViewport(&d->canvas()); // canvas() returns a reference to my custom OpenGL Widget
}

Before I jump to the canvas object, let me say that I overloaded Video::paint() so it calls canvas.paint() while passing QImage as parameter, I don’t know if this is the right way to do it so I would like some advice on this:

void Video::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
    Q_UNUSED(painter);
    Q_UNUSED(widget);
    Q_UNUSED(option);

    Q_D(Video);
    // I know for sure at this point "d->image()" is valid, but I'm hiding the code for clarity
    d->canvas().paint(painter, option, d->image());
}

The canvas object is declared as GLWidget canvas; and the header of this class is defined as:

class GLWidget : public QGLWidget
{
    Q_OBJECT
public:        
    explicit GLWidget(QWidget* parent = NULL);
    ~GLWidget();

    void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QImage* image);
};

Seems pretty simple. Now, the implementation of QGLWidget is the following:

GLWidget::GLWidget(QWidget* parent)
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
{
   // Should I do something here?
   // Maybe setAutoFillBackground(false); ???
}

GLWidget::~GLWidget()
{
}

And finally:

void GLWidget::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QImage* image)
{
   // I ignore painter because it comes from Video, so I create a new one:
   QPainter gl_painter(this);


   // Perform drawing as Qt::KeepAspectRatio

   gl_painter.fillRect(QRectF(QPoint(0, 0), QSize(this->width(), this->height())), Qt::black);

   QImage scaled_img = image->scaled(QSize(this->width(), this->height()), _ar, Qt::FastTransformation);

   gl_painter.drawImage(qRound(this->width()/2)  - qRound(scaled_img.size().width()/2),
                        qRound(this->height()/2) - qRound(scaled_img.size().height()/2),
                        scaled_img); 
}

What am I missing?

I originally asked this question on Qt Forum but got no replies.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T14:40:24+00:00Added an answer on May 27, 2026 at 2:40 pm

    Solved. The problem was that I was trying to create a new GL context within my plugin when I should be retrieving the GL context from the application that loaded it.

    This code was very helpful to understand how to accomplish that.

    By the way, I discovered that the stuff was being draw inside view. It’s just that I needed to execute view->show(), but that created another window which was not what I was looking for. The link I shared above has the answer.

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