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Home/ Questions/Q 437787
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T20:36:48+00:00 2026-05-12T20:36:48+00:00

I’m trying to write a simple Resource Manager for the little hobby game I’m

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I’m trying to write a simple Resource Manager for the little hobby game I’m writing. One of the tasks that this resource manager needs to do is unloading unused resources. I can think of doing this in two ways:

  • When an object no longer requires a
    reference to the resource, it must
    call a method of the Resource Manager
    to signify it is no longer using it;
    or

  • When an object no longer requires a
    reference to the resource, it simply
    sets it to null. Then when the
    Resource Manager is asked to unload
    unused resources, it gets the
    reference count (via reflection?) of
    each resource. If the reference count
    is one (the Resource Manager will
    have a reference to the resource),
    unload the resource.

Is there any way to acheive the second solution in C#?
Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T20:36:48+00:00Added an answer on May 12, 2026 at 8:36 pm

    It sounds to me that you could just use WeakReference from the resource manager. The GC will do the rest. You’ll need to do a little casting, but it will be simple, and will work.

    class Manager {
        Dictionary<string, WeakReference> refs =
            new Dictionary<string, WeakReference>();
        public object this[string key] {
            get {
                WeakReference wr;
                if (refs.TryGetValue(key, out wr)) {
                    if(wr.IsAlive) return wr.Target;
                    refs.Remove(key);
                }
                return null;
            }
            set {
                refs[key] = new WeakReference(value);
            }
        }
    }
    static void Main() {
        Manager mgr = new Manager();
        var obj = new byte[1024];
        mgr["abc"] = obj;
    
        GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
        Console.WriteLine(mgr["abc"] != null); // true (still ref'd by "obj")
    
        obj = null;
        GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
        Console.WriteLine(mgr["abc"] != null); // false (no remaining refs)
    }
    
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