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Home/ Questions/Q 9096979
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T23:59:40+00:00 2026-06-16T23:59:40+00:00

I’m trying to write a simple server that .NET clients can connect to to

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I’m trying to write a simple server that .NET clients can connect to to exchange messages. Any message from any client will go to all of the others. node.js + socket.io seems like a good way to go here, but I’m having trouble. I’m using sample code from the socket.io site, and when I connect to it from a browser, the console traces out all the connection and heartbeat events as it should, so I think I’ve at least got the environment setup correctly.

My client code (pasted below) is very similar to the example code for the Socket class, but it’s behaving strangely. In the “ProcessConnect” handler, e.LastOperation == “Connect”, and e.SocketError == “Success”, but the connection event handler on the server side is not firing. Also weird is that when the code sends “Hello World”, the receive handler also gets fired with “Hello World” coming back. I know this isn’t coming from the server because there’s no code on the server to do this. I thought maybe the socket was connecting to itself or something, but if I shut the server down, the connection fails.

Clearly there’s something basic I’m missing about .NET sockets, but I’m not sure what it is.

Client:

public class NodeClient
{
    Socket _Socket;

    public NodeClient()
    {
        SocketAsyncEventArgs socketState = new SocketAsyncEventArgs();
        socketState.Completed += SocketState_Completed;
        socketState.RemoteEndPoint = new DnsEndPoint("localhost", 81);
        _Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        _Socket.ConnectAsync(socketState);
    }

    private void SocketState_Completed(object sender, SocketAsyncEventArgs e)
    {
        if (e.SocketError != SocketError.Success)
        {
            throw new SocketException((int)e.SocketError);
        }

        switch (e.LastOperation)
        {
            case SocketAsyncOperation.Connect:
                ProcessConnect(e);
                break;
            case SocketAsyncOperation.Receive:
                ProcessReceive(e);
                break;
            case SocketAsyncOperation.Send:
                ProcessSend(e);
                break;
            default:
                throw new Exception("Invalid operation completed.");
        }
    }

    // Called when a ConnectAsync operation completes
    private void ProcessConnect(SocketAsyncEventArgs e)
    {
        byte[] buffer = Encoding.UTF8.GetBytes("Hello World");
        e.SetBuffer(buffer, 0, buffer.Length);
        bool willRaiseEvent = _Socket.SendAsync(e);
        if (!willRaiseEvent)
        {
            ProcessSend(e);
        }
    }

    // Called when a ReceiveAsync operation completes
    private void ProcessReceive(SocketAsyncEventArgs e)
    {
        string message = Encoding.UTF8.GetString(e.Buffer, 0, e.Buffer.Length);
    }


    // Called when a SendAsync operation completes
    private void ProcessSend(SocketAsyncEventArgs e)
    {
        bool willRaiseEvent = _Socket.ReceiveAsync(e);
        if (!willRaiseEvent)
        {
            ProcessReceive(e);
        }
    }
}

Server:

var io = require('socket.io').listen(81);

io.sockets.on('connection', function (socket) {
    console.log('connected yo');
});
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-16T23:59:41+00:00Added an answer on June 16, 2026 at 11:59 pm

    You could try handle this using your own socket code.
    I would recommend that you use a library like SocketIO4Net
    to handle the integration with .Net

    SocketIO4Net – http://socketio4net.codeplex.com

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