Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7563977
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T13:48:04+00:00 2026-05-30T13:48:04+00:00

I’m trying to write a singleton class for maintain game data, It’s called GameManager,

  • 0

I’m trying to write a singleton class for maintain game data, It’s called GameManager, just like the book “Learning cocos2d” produced.

here is my .h file:

#ifndef GameManager_h
#define GameManager_h

#include "cocos2d.h"

class GameManager
{
private:
    //Constructor
    GameManager();

    //Instance of the singleton
    static GameManager* m_mySingleton;

public:    
    //Get instance of singleton
    static GameManager* sharedGameManager();    

    //A function that returns zero "0" 
    int ReturnZero(){return 0;}
    // another test function
    void runScene() { CCLOG("test");};

};

and here is my .cpp file:

#include "SimpleAudioEngine.h"
#include "GameManager.h" 
using namespace cocos2d;
using namespace CocosDenshion;

//All static variables need to be defined in the .cpp file
//I've added this following line to fix the problem
GameManager* GameManager::m_mySingleton = NULL;

GameManager::GameManager()
{    

}

GameManager* GameManager::sharedGameManager()
{
    //If the singleton has no instance yet, create one
    if(NULL == m_mySingleton)
    {
        //Create an instance to the singleton
        m_mySingleton = new GameManager();
    }

    //Return the singleton object
    return m_mySingleton;
}

Here is the call in HelloWorld.cpp:

void HelloWorld::ccTouchesEnded(CCSet* touches, CCEvent* event) {
    CCLOG("return zero:%d",GameManager::sharedGameManager()->ReturnZero());  // Line 231
    GameManager::sharedGameManager()->runScene();  // Line 232
}

Here is the weird problem, It’s worked fine with xcode, can build on iPhone. but when i try to build with ndk:

./obj/local/armeabi/objs-debug/game_logic/HelloWorldScene.o: In function `HelloWorld::ccTouchesEnded(cocos2d::CCSet*, cocos2d::CCEvent*)':
/Users/abc/Documents/def/def/android/jni/../../Classes/HelloWorldScene.cpp:232: undefined reference to `GameManager::sharedGameManager()'
collect2: ld returned 1 exit status
make: *** [obj/local/armeabi/libgame_logic.so] Error 1

If undefined reference to `GameManager::sharedGameManager()’, why the hell the first call is working?

Any help will do, thanks!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T13:48:05+00:00Added an answer on May 30, 2026 at 1:48 pm

    Are you sure you have included your cpp file with GameManager implementation (to which you refer as ‘here is my .cpp file’) into your Android.mk file?

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I am trying to render a haml file in a javascript response like so:
I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
I would like to count the length of a string with PHP. The string
For some reason, after submitting a string like this Jack’s Spindle from a text
I've got a string that has curly quotes in it. I'd like to replace
I am reading a book about Javascript and jQuery and using one of the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.