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Home/ Questions/Q 8974957
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T18:46:20+00:00 2026-06-15T18:46:20+00:00

I’m trying to write flash applet where user can upload image from their hard

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I’m trying to write flash applet where user can upload image from their hard disk.
So actionscript will edit image and send it to server.
Loading images work in flash player, firefox, and in opera, but in chrome after selecting image it stops.
I’m using flashdevelop.
Here is my code:

public class Main extends Sprite 
{

    [Embed(source = "../lib/lena.png")]
    private var layer0Class : Class;
    private var layer0:Bitmap = new layer0Class();

    private var fileReferenceSelect:FileReference = new FileReference();

    public function Main():void 
    {
        if (stage) init();
        else addEventListener(Event.ADDED_TO_STAGE, init);
    }

    private function init(e:Event = null):void 
    {
        removeEventListener(Event.ADDED_TO_STAGE, init);
        /// add image to flash scene
        addChild(layer0);

        /// add button
        var my_button:SimpleButton;
        my_button = new SimpleButton();
        my_button.x = 150;
        my_button.y = 50;
        var cerchio:Shape=new Shape();
        cerchio.graphics.beginFill(0x000000,1);
        cerchio.graphics.drawCircle(my_button.x,my_button.y,20);
        cerchio.graphics.endFill();
        my_button.upState = cerchio;
        my_button.overState = cerchio;;
        my_button.downState=cerchio;
        my_button.hitTestState = my_button.upState;
        addChild(my_button);
        /// button clicked
        my_button.addEventListener(MouseEvent.CLICK,function(m:MouseEvent):void
        {
            fileReferenceSelect.browse([new FileFilter("PNG Files (*.png)","*.png; *.jpg; *.jpeg")]);
        });
        /// file selected
        fileReferenceSelect.addEventListener(Event.SELECT, function(event:Event):void
        {
            fileReferenceSelect.load();
        });
        /// file ready to load
        fileReferenceSelect.addEventListener(Event.COMPLETE, function(event:Event):void
        {
            var ldr:Loader = new Loader();             
            /// file loaded
            ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void {
                var bm:Bitmap = Bitmap(e.target.content as Bitmap); /// here chrome is messing up
                layer0.bitmapData = bm.bitmapData;
            });
            ldr.loadBytes(fileReferenceSelect.data);
        });
    }

}

Is it because of some limit in chrome (I read that flash in chrome is in sandbox) ?
Is there better way to do this ?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T18:46:20+00:00Added an answer on June 15, 2026 at 6:46 pm

    I’ve had issues loading flash content locally in chrome. Its the flash global player settings. The problem is, chrome has its own version of flash built in..I forget what its called..I think pepper flash? Anyway, it doesn’t obey the settings all the time from this site: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html

    As long as you are testing on a web server it should be fine..heck even a local web server will work

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