I’m trying to write simple graphic editor using PyGObject and python 3.
I need to draw lines with different color and width using mouse. I found many examples like this but nothing more complex.
How do I save drawn image between ‘draw’ events? Is there incremental way of drawing or do I have to redraw pane on each ‘draw’ event? I found out that I can save path but how can I save width and colors of drawn lines? Is there way create image outside ‘draw’ callback and only apply (draw) it inside callback?
Here is what I have for now.
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from gi.repository import Gtk, Gdk
import os
class App(object):
main_ui = os.path.join(os.path.dirname(__file__), 'gui.glade')
def __init__(self):
self.builder = Gtk.Builder()
self.builder.add_from_file(self.main_ui)
self.main_window.connect('destroy', self.quit)
self.mw_quit_button.connect('clicked', self.quit)
self.mw_graph_editor_button.connect('clicked', self.show_window, self.graph_editor_window)
self.graph_editor_window.connect('delete-event', self.hide_window_delete)
self.ge_menubar_file_quit.connect('activate', self.hide_window, self.graph_editor_window)
self.ge_toolbar_quit.connect('clicked', self.hide_window, self.graph_editor_window)
self.ge_drawingarea.connect('motion-notify-event', self.pointer_motion)
self.ge_drawingarea.connect('motion-notify-event', self.show_coordinates)
self.ge_drawingarea.connect('draw', self.draw_callback)
self.path = None
self.coord = (0, 0)
self.rgb = (0, 0, 0)
def __getattr__(self, name):
obj = self.builder.get_object(name)
if not obj:
raise AttributeError("Object {0} has no attribute {1}".format(self, name))
setattr(self, name, obj)
return obj
def draw_callback(self, drawingarea, cr):
if self.path:
cr.append_path(self.path)
cr.line_to(self.coord[0], self.coord[1])
cr.set_source_rgba(*self.rgb)
self.path = cr.copy_path_flat()
cr.stroke()
def show_coordinates(self, window, event):
self.ge_mouse_coordinates.set_label('X: {0:.0f} Y: {1:.0f}'.format(event.x, event.y))
def pointer_motion(self, widget, event):
if event.state & Gdk.ModifierType.BUTTON1_MASK:
self.draw(widget, event.x, event.y)
elif event.state & Gdk.ModifierType.BUTTON3_MASK:
self.draw(widget, event.x, event.y, True)
def draw(self, widget, x, y, erase=False):
self.coord = (x,y)
if erase:
self.rgb = (256, 256, 256)
else:
self.rgb = (0, 0, 0)
widget.queue_draw()
def show_window(self, widget, data):
data.show_all()
def hide_window_delete(self, widget, event):
widget.hide()
return True
def hide_window(self, widget, window):
window.hide()
def run(self):
self.main_window.show_all()
Gtk.main()
def quit(self, widget=None, data=None):
self.main_window.destroy()
Gtk.main_quit()
if __name__ == "__main__":
app = App()
app.run()
Sorry for my English, it is not my native language.
You need to use a Double Buffer technique:
http://en.wikipedia.org/wiki/Multiple_buffering#Double_buffering_in_computer_graphics
That is you have an image, and you draw over that image: that image is the "behind the scenes" buffer. You can have a lot of methods that draw something to that image.
Then, on the callback that responds to ‘draw’ signal, that is, the method that actually draws something to the graphics memory you just throw your "behind the scenes" image.
Theory in code (test.py):
Glade file (test.glade):
Dependencies:
Python 2:
Python 3:
Now execute with:
or
What it looks like:
All the documentation for cairo can be found in http://cairographics.org/documentation/pycairo/3/reference/index.html
Kind regards