I’m two days with the following problem and I can not solve, I got the following code right here
+ (NSArray *)getRGB:(UIImage*)image atX:(int)xx andY:(int)yy count:(int)count
{
NSMutableArray *result = [NSMutableArray arrayWithCapacity:count];
// First get the image into your data buffer
CGImageRef imageRef = [image CGImage];
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = malloc(height * width * 4);
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(rawData, width, height,
bitsPerComponent, bytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
// Now your rawData contains the image data in the RGBA8888 pixel format.
int byteIndex = (bytesPerRow * yy) + xx * bytesPerPixel;
for (int ii = 0 ; ii < count ; ++ii)
{
CGFloat red = (rawData[byteIndex] * 1.0) / 255.0;
CGFloat green = (rawData[byteIndex + 1] * 1.0) / 255.0;
CGFloat blue = (rawData[byteIndex + 2] * 1.0) / 255.0;
CGFloat alpha = (rawData[byteIndex + 3] * 1.0) / 255.0;
byteIndex += 4;
UIColor *acolor = [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
[result addObject:acolor];
}
free(rawData);
return result;
}
-(void)getTouchColor:(UITapGestureRecognizer *) touch
{
UIAlertView * alert =[[[UIAlertView alloc] initWithTitle:@"entrei" message:@"tap" delegate:nil cancelButtonTitle:@"cancel" otherButtonTitles:nil]autorelease];
[alert show];
//NSArray *Mycolors=[[[NSArray alloc] init]retain];
CGPoint point = [touch locationInView:MyImg];
//MyColors=[[NSArray alloc] init];
//GetPhoto is the name of class
NSArray *myColors=[GetPhoto getRGB:MyImg.image AtX:point.x AndY:point.y count:3];
//NSLog(@"cliquei");
}
I’m trying to fill the NSArray called MyColors getRGBAsFromImage as a result of, but I get the Warning NSArray May Not Respond to
I am using the following call
I wonder where I am wrong!
Thank you very much
//* sorry for my English, complain to Larry Page *//
Although I know that a solution should involve fixing an existing problem, there is a class that I made called
ANImageBitmapRep. It allows easy access to an image’s pixel data. It’s on GitHub here. With ANImageBitmapRep, it’s easy to get pixels from an image like this:The code that you have seems like it would be highly inefficient for getting multiple pixels on an image, since it re-allocates the entire context every time a pixel is required.