I’m unable to do a scenario from subject.
I have DirectX 9 March 2009 SDK installed, which is 9, “sub”-version c, but “sub-sub”-version is 41, so libs (d3dx9.lib d3d9.lib) are linking exports to dxd3d_41.dll.
What happens when I try to run my app on machine which has DX9.0c but not redistributable from march 2009 is now obvious :), it fails because it cannot find dxd3d_41.dll.
Which is standard solution for this problem?
How Am I supposed to compile my app to be supported by all machines having DX 9.0c?
Is that even achievable?
Thanx
You need to install the runtime that matches the SDK you use to compile.
The only way to force this to work on ALL machines with DirectX9c installed is to use an old SDK (the first 9.0c SDK). However, I strongly recommend avoiding this. You are much better off just using March 09, and install the March runtimes along with your application installation.