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Home/ Questions/Q 8070171
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T13:19:15+00:00 2026-06-05T13:19:15+00:00

I’m used to using eval() in languages like javascript e.t.c. In cocos2d, to select

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I’m used to using eval() in languages like javascript e.t.c.

In cocos2d, to select the level, I am passing “1” or “2” to my Loadlevel.m file, the level Classes are named “LevelOne” and “LevelTwo” accordingly, I wanted to create a dictionary lookup that paried “1” => “LevelOne” e.t.c then run eval on that string to effectively call [MyLevel node];

Apparently we can’t use eval in IOS code, so how would I go about doing this?

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  1. Editorial Team
    Editorial Team
    2026-06-05T13:19:17+00:00Added an answer on June 5, 2026 at 1:19 pm

    Try using the NSStringFromClass and NSClassFromString functions.

    Specifically, represent the classes as strings in your dictionary, e.g.,

    [myDictionary setObject:NSStringFromClass([LevelOne class]) forKey:@"1"]
    

    Then, to use the right level from your dictionary, you could do:

    NSString *levelAsString = [myDictionary objectForKey:@"1"];
    id node = [NSClassFromString(levelAsString) node]
    

    (I’m assuming +node is a class method)

    Now, this is a pretty uncommon and odd design in Cocoa. Perhaps if you explain more about what you’re doing, we could suggest alternate design choices that might be better.

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