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Home/ Questions/Q 7836821
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T14:19:54+00:00 2026-06-02T14:19:54+00:00

I’m using a bit of legacy type code that runs on a framework, so

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I’m using a bit of legacy type code that runs on a framework, so I can’t really explain whats going on at a lower level as I don’t know.

However my code creates an array of objectives.

int maxSize = 20;
    myObjects = new Object*[maxSize+1];

    myObjects[0] = new item1(this);
    myObjects[1] = new item2(this);

    for(int i=2; i != maxSize+1; i++){
          myObjects[i] = new item3(this);
        }

    myObjects[maxSize+1] = NULL;

If maxSize is larger than 30 I get a whole load of errors I’ve never seen. Visual Studio draws up an error in xutility highlighting:

const _Container_base12 *_Getcont() const
    {   // get owning container
    return (_Myproxy == 0 ? 0 : _Myproxy->_Mycont);
    }

I’ve never used Malloc before, but is this where the problem lies. Should I be assigning using it to avoid this problem?

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  1. Editorial Team
    Editorial Team
    2026-06-02T14:19:57+00:00Added an answer on June 2, 2026 at 2:19 pm

    The absolute value of maxSize is probably not a culprit: allocating 30 pointers should go without trouble on any computer, including most micro-controllers. Using malloc is not going to change anything: you are doing your allocation the way you’re supposed to do it in C++.

    Here is the likely source of your error:

    myObjects[maxSize+1] = NULL;
    

    You have allocated storage for maxSize+1 items, so the valid indexes are between 0 and maxSize. Writing one past the last element is undefined behavior, meaning that a crash could happen. You got lucky with 20 elements, but 30 smoked out this bug for you. Using valgrind utility is a good way to catch memory errors that could cause crashes, even if they currently don’t cause them.

    int maxSize = 20;
    myObjects = new Object*[maxSize+1];
    
    myObjects[0] = new item1(this);
    myObjects[1] = new item2(this);
    
    // if maxsize is 1, this loop could be trouble
    for(int i=2; i != maxSize; i++){
        myObjects[i] = new item3(this);
    }
    
    myObjects[maxSize] = NULL;
    
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