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Home/ Questions/Q 8100817
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T22:50:37+00:00 2026-06-05T22:50:37+00:00

I’m using a copy constructor to take a MapObject and copy it and it’s

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I’m using a copy constructor to take a MapObject and copy it and it’s properties.
However, this object is already spawned into the game, so on construction I want to remove the object from the game.

Essentially, what I’m trying to do is this:

MapObject::MapObject(const MapObject& _mapobject)
{
    _mapobject.Derez();
    Rez();
}

How can I accomplish that in the copy constructor without calling it on const&?

Edit:
Switching to a vector of smart pointers solved this issue altogether.

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  1. Editorial Team
    Editorial Team
    2026-06-05T22:50:38+00:00Added an answer on June 5, 2026 at 10:50 pm

    You can only call it if Derez is const.

    But to me, it seems like the design is wrong. Why creating a copy removes the original from the game? Why is the class responsible for removing instances of itself from the game in the first place? Why are you even trying to copy an object that’s already in the game?

    To me, this seems more important than actually calling that method.

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