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Home/ Questions/Q 6920237
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T10:07:19+00:00 2026-05-27T10:07:19+00:00

I’m using a game engine that allows you to program in Lua. The game

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I’m using a game engine that allows you to program in Lua. The game engine commands are in a DLL created from C. There is a exe created in C that calls a Lua file. This Lua file is where you put all your game code including the main loop. There is no going back and forth with the exe, but you can call functions from the DLL.

So in here before the main loop I create a function which I’m going to create a coroutine from. This function iterates over a pretty big table so every n iterations I yield. This function has an infinite while loop around that because I need this stuff to run every single cycle of the main game loop, but it’s OK if it’s split between multiple cycles.

I then create a coroutine with this function as the parameter. In the main game loop I then resume this coroutine.

When I run my code I get the error: tempt to yield across metamethod/C-call boundary

I was reading some stuff online but not really understanding what the issue is here. Once the exe calls the Lua file it doesn’t go back to the exe at all until the Lua file is finished, and since I have my main loop in the Lua file it never finishes in my test case.

What are my options with this then?

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  1. Editorial Team
    Editorial Team
    2026-05-27T10:07:20+00:00Added an answer on May 27, 2026 at 10:07 am

    The error is telling you that you are attempting to yield from within Lua code where there is some C function between the Lua code doing the yielding and the Lua code that resumed the coroutine. To hit this error, what you have to have done is call some C function from Lua, which calls back into Lua code, which then calls coroutine.yield().

    You can’t do that. You must instead restructure your code to avoid this. Since you didn’t provide any code, there’s not much that can be suggested.

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