I’m using a library that has only one difference between platforms/versions. One version calls the class btCollisionObject and other versions call it btCollisionObjectWrapper. If I could make this class have two names that still reference that class then all my problems would be solved. I tried: #define btCollisionObject btCollisionObjectWrapper; but it is not working. What is the correct way to give a class two names after the class has been defined?
I’m using a library that has only one difference between platforms/versions. One version calls
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Better to do it using language tools instead of the preprocessor.