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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T16:21:12+00:00 2026-05-22T16:21:12+00:00

I’m using a Lua API. I’m trying to transform 3D space coordinates to 2D

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I’m using a Lua API. I’m trying to transform 3D space coordinates to 2D space coordinates. I’ve asked google but I can’t find anything apart from snippets using OpenGL function. I don’t need source code or anything just a simple way on how to do it? I can acquire the Camera’s perspective, the original position to be transformed, window size and aspect ratio if that’s any help? Thanks in advance for any suggestions 🙂

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  1. Editorial Team
    Editorial Team
    2026-05-22T16:21:13+00:00Added an answer on May 22, 2026 at 4:21 pm

    If you’re talking about transforming world-space (x,y,z) coordinates to screen-space (u,v) coordinates, then the basic approach is:

    u = x / z;
    v = y / z;
    

    If the camera is not at the origin, transform (x,y,z) by the view matrix before the projection matrix. You may also want to adjust for the camera perspective, aspect ratio etc., in which case I’d refer to this Wikipedia article.

    My apologies if you’re looking for something specific to the Lua API, which I am not familiar with.

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