I’m using a series of shaders to perform realtime image processing on the iPhone (3GS/4/iPad). The fps isn’t what I’d like it to be.
Are there any tools that I can use to help me work out what the bottlenecks are?
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The only currently available tool is the PVRUniSCo editor, which will give you a cycle count for each line of code in your shader (though only on Windows, it seems).