Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8994861
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T23:31:03+00:00 2026-06-15T23:31:03+00:00

I’m using a single sprite sheet image as the main texture for my breakout

  • 0

I’m using a single sprite sheet image as the main texture for my breakout game. The image is this:

breakout_sprite_sheet

My code is a little confusing, since I’m creating two elements from the same Texture using a Point, to represent the element size and its position on the sheet, a Vector, to represent its position on the viewport and a Rectangle that represents the element itself.

Texture2D sheet;

Point paddleSize = new Point(112, 24);
Point paddleSheetPosition = new Point(0, 240);
Vector2 paddleViewportPosition;
Rectangle paddleRectangle;

Point ballSize = new Point(24, 24);
Point ballSheetPosition = new Point(160, 240);
Vector2 ballViewportPosition;
Rectangle ballRectangle;
Vector2 ballVelocity;

My initialization is a little confusing as well, but it works as expected:

paddleViewportPosition = new Vector2((GraphicsDevice.Viewport.Bounds.Width - paddleSize.X) / 2, GraphicsDevice.Viewport.Bounds.Height - (paddleSize.Y * 2));
paddleRectangle = new Rectangle(paddleSheetPosition.X, paddleSheetPosition.Y, paddleSize.X, paddleSize.Y);

Random random = new Random();
ballViewportPosition = new Vector2(random.Next(GraphicsDevice.Viewport.Bounds.Width), random.Next(GraphicsDevice.Viewport.Bounds.Top, GraphicsDevice.Viewport.Bounds.Height / 2));
ballRectangle = new Rectangle(ballSheetPosition.X, ballSheetPosition.Y, ballSize.X, ballSize.Y);
ballVelocity = new Vector2(3f, 3f);

And the drawing:

spriteBatch.Draw(sheet, paddleViewportPosition, paddleRectangle, Color.White);
spriteBatch.Draw(sheet, ballViewportPosition, ballRectangle, Color.White);

The problem is I can’t detect the collision properly, using this code:

if(ballRectangle.Intersects(paddleRectangle))
{
    ballVelocity.Y = -ballVelocity.Y;
}

What am I doing wrong?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-15T23:31:04+00:00Added an answer on June 15, 2026 at 11:31 pm

    You’re testing collision based on sourceRectangles for the sprite sheet texture. Those rectangles (paddleRectangle, ballRectangle) are defined in terms of texture coordinates – that is where those sprites are on the sheet. It makes no sense to test those rectangles for collision.

    You need to use screen coordinates for collision, that is, you need different rectangles defined with screen positions:

    Rectangle paddleViewportRectangle = new Rectangle(paddleViewportPosition.X, 
                                                  paddleViewportPosition.Y, 
                                                  paddleSize.X, 
                                                  paddleSize.Y);
    
    Rectangle ballViewportRectangle = new Rectangle(ballViewportPosition.X,
                                                    ballViewportPosition.Y,
                                                    ballSize.X,
                                                    ballSize.Y);
    
    if(ballViewportRectangle.Intersects(paddleViewportRectangle))
    {
        ballVelocity.Y = -ballVelocity.Y;
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have this code to decode numeric html entities to the UTF8 equivalent character.
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have this code: - (void)parser:(NSXMLParser *)parser foundCDATA:(NSData *)CDATABlock { NSString *someString = [[NSString
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I'm new to using the Perl treebuilder module for HTML parsing and can't figure
That's pretty much it. I'm using Nokogiri to scrape a web page what has
link Im having trouble converting the html entites into html characters, (&# 8217;) i
For some reason, after submitting a string like this Jack’s Spindle from a text
this is what i have right now Drawing an RSS feed into the php,
I'm using v2.0 of ClassTextile.php, with the following call: $testimonial_text = $textile->TextileRestricted($_POST['testimonial']); ... and

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.