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Home/ Questions/Q 8004335
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T16:53:17+00:00 2026-06-04T16:53:17+00:00

I’m using a state machine to learn C++ and I want to provide an

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I’m using a state machine to learn C++ and I want to provide an overloaded operator << to return the respective string instead of an int. Apologies for the length …

#ifndef STATEMACHINE_H
#define STATEMACHINE_H

#include <map>
#include <string>

namespace statemachine{
    using namespace std;

    enum State { ON, RESTING, SLEEPING, LOCKED, OFF };

    struct StateMap : map<unsigned int, string>
    {
        StateMap()
        {
            this->operator[]( ON ) = "ON";
            this->operator[]( RESTING ) = "RESTING";
            this->operator[]( SLEEPING ) = "SLEEPING";
            this->operator[]( LOCKED ) = "LOCKED";
            this->operator[]( OFF ) = "OFF";
        };

        ~StateMap(){};
    };

struct Machine {

    Machine(State state) : statemap() {
        m_currentstate = state;
    }

    //  trying to overload the operator -- :(
    //  Error   1   error C2676: binary '<<' : 'std::ostream' does not define this operator or a 
    //  conversion to a type acceptable to the predefined operator **file** 38 1 statemachine_01
    ostream& operator << (ostream& stream){
        stream << statemap[m_currentstate];
        return stream;
    }

    State state() const {
        return m_currentstate;
    }

    void set_state(State state){
        m_currentstate = state;
    }

private:
    State m_currentstate;
    StateMap statemap;
};

}

#endif

What am I doing incorrectly?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T16:53:18+00:00Added an answer on June 4, 2026 at 4:53 pm

    You are defining operator << to be a member of Machine. That would mean that it has to be called like this:

    machine << stream;
    

    instead of:

    stream << machine;
    

    You need to define the operator as a free function, to be able to take the arguments in the right order. For instance, you could make it be a friend function:

    friend ostream& operator << (ostream& stream, Machine const& m){
        stream << m.statemap[m.m_currentstate];
        return stream;
    }
    
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