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Home/ Questions/Q 6338655
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T19:29:20+00:00 2026-05-24T19:29:20+00:00

I’m using a UIPanGestureRecognizer to recognize horizontal sliding in a UITableView (on a cell

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I’m using a UIPanGestureRecognizer to recognize horizontal sliding in a UITableView (on a cell to be precise, though it is added to the table itself). However, this gesture recognizer obviously steals the touches from the table. I already got the pangesturerecognizer to recognize horizontal sliding and then snap to that; but if the user starts by sliding vertical, it should pass all events from that touch to the tableview.

One thing i have tried was disabling the recognizer, but then it wouldn’t scroll untill the next touch event. So i’d need it to pass the event right away then.

Another thing i tried was making it scroll myself, but then you will miss the persistent speed after stopping the touch.

Heres some code:

//In the viewdidload method
UIPanGestureRecognizer *slideRecognizer = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(sliding:)];
[myTable addGestureRecognizer:slideRecognizer];



-(void)sliding:(UIPanGestureRecognizer *)recognizer
{
    if (recognizer.state == UIGestureRecognizerStateBegan)
    {
    CGPoint translation = [recognizer translationInView:favoritesTable];
    if (sqrt(translation.x*translation.x)/sqrt(translation.y*translation.y)>1) {
        horizontalScrolling = YES; //BOOL declared in the header file
        NSLog(@"horizontal");
        //And some code to determine what cell is being scrolled:
        CGPoint slideLocation = [recognizer locationInView:myTable];
        slidingCell = [myTable indexPathForRowAtPoint:slideLocation];
        if (slidingCell.row == 0) {
            slidingCell = nil;
        }

    }
    else
    {
        NSLog(@"cancel");
    }

    if (recognizer.state == UIGestureRecognizerStateEnded || recognizer.state == UIGestureRecognizerStateCancelled)
    {
    horizontalScrolling = NO;
    }


    if (horizontalScrolling)
    {
        //Perform some code
    }
    else
    {
    //Maybe pass the touch from here; It's panning vertically
    }

}

So, any advice on how to pass the touches?

Addition: I also thought to maybe subclass the tableview’s gesture recognizer method, to first check if it’s horizontal; However, then i would need the original code, i suppose… No idea if Apple will have problems with it.
Also: I didn’t subclass the UITableView(controller), just the cells. This code is in the viewcontroller which holds the table 😉

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T19:29:21+00:00Added an answer on May 24, 2026 at 7:29 pm

    I had the same issue and came up with a solution that works with the UIPanGestureRecognizer.

    In contrast to Erik I’ve added the UIPanGestureRecognizer to the cell directly, as I need just one particular cell at once to support the pan. But I guess this should work for Erik’s case as well.

    Here’s the code.

    - (BOOL)gestureRecognizerShouldBegin:(UIPanGestureRecognizer *)gestureRecognizer
    {
        UIView *cell = [gestureRecognizer view];
        CGPoint translation = [gestureRecognizer translationInView:[cell superview]];
    
        // Check for horizontal gesture
        if (fabsf(translation.x) > fabsf(translation.y))
        {
            return YES;
        }
    
        return NO;
    }
    

    The calculation for the horizontal gesture is copied form Erik’s code – I’ve tested this with iOS 4.3.

    Edit:
    I’ve found out that this implementation prevents the “swipe-to-delete” gesture. To regain that behavior I’ve added check for the velocity of the gesture to the if-statement above.

    if ([gestureRecognizer velocityInView:cell].x < 600 && sqrt(translate...
    

    After playing a bit on my device I came up with a velocity of 500 to 600 which offers in my opinion the best user experience for the transition between the pan and the swipe-to-delete gesture.

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