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Home/ Questions/Q 9128523
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T07:32:05+00:00 2026-06-17T07:32:05+00:00

I’m using a websocket to send a Jpeg image in blob form. I’ve compressed

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I’m using a websocket to send a Jpeg image in blob form. I’ve compressed (gzipped) the blob but I’m unable to find a way to decompress it using JavaScript. Does anyone know how?

This is the code I’m using to read the blob and then convert it into a base64 string:

var r = new FileReader();

r.onload = function(){
    draw(btoa(r.result));
};
r.readAsBinaryString(e.data);

The draw() function basically draws the image using the base64 string, onto a HTML5 canvas.

I’ve found this library to inflate strings, but it doesn’t support blobs. (As far as I know / have tested) If anyone knows of a way, I would appriciate it. 🙂 Thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-17T07:32:06+00:00Added an answer on June 17, 2026 at 7:32 am

    I’ve done a very similar thing for my particle system editor, it has support for reading Cocos2D plist files. In the plist file is texture data, which is a png that has been compressed with gzip and then converted to base64. Here is how I do it:

    var input = 'byu9g1RZpINUpVtoKoiKIqJYoris...'; // really long string
    
    // from base64 to ascii binary string
    var decodedAsString = atob(input);
    
    // ascii string to bytes in gzipped format
    var data = this._binaryStringToArray(decodedAsString);
    
    // raw, uncompressed, binary image data into an array using gzip.js
    var uncompressed = require('gzip-js').unzip(data);
    
    // now take the raw uncompressed png and convert it
    // back to base64 to use it as a data url
    var asString = this._arrayToBinaryString(uncompressed);
    var encodedForDataUrl = btoa(asString);
    
    var img = new Image();
    img.src = encodedForDataUrl;
    

    I am using gzip.js to do the heavy lifting. You can see all this in action here, you can get some plists to load into it here. BoilingFoam.plist will work, just load it in the “Import/Export” section.

    In the above code I call two methods, here they are:

     _binaryStringToArray: function(binaryString) {
            var data = [];
    
            for (var i = 0; i < binaryString.length; ++i) {
                data[i] = binaryString.charCodeAt(i);
            }
    
            return data;
        },
    
        _arrayToBinaryString: function(array) {
            var str = '';
            for (var i = 0; i < array.length; ++i) {
                str += String.fromCharCode(array[i]);
            }
            return str;
        },
    

    The whole shebang is here

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