I’m using a Winform to give Buttons in a DirectX Game. Therefore I’m using this class:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace DirectInput
{
public class cDirectInput
{
[DllImport("user32.dll")]
static extern UInt32 SendInput(UInt32 nInputs, [MarshalAs(UnmanagedType.LPArray, SizeConst = 1)] INPUT[] pInputs, Int32 cbSize);
[StructLayout(LayoutKind.Sequential)]
struct MOUSEINPUT
{
public int dx;
public int dy;
public int mouseData;
public int dwFlags;
public int time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct KEYBDINPUT
{
public short wVk;
public short wScan;
public int dwFlags;
public int time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct HARDWAREINPUT
{
public int uMsg;
public short wParamL;
public short wParamH;
}
[StructLayout(LayoutKind.Explicit)]
struct INPUT
{
[FieldOffset(0)]
public int type;
[FieldOffset(4)]
public MOUSEINPUT mi;
[FieldOffset(4)]
public KEYBDINPUT ki;
[FieldOffset(4)]
public HARDWAREINPUT hi;
}
const int KEYEVENTF_EXTENDEDKEY = 0x0001;
const int KEYEVENTF_KEYUP = 0x0002;
const int KEYEVENTF_UNICODE = 0x0004;
const int KEYEVENTF_SCANCODE = 0x0008;
public void Send_Key(short Keycode, int KeyUporDown)
{
INPUT[] InputData = new INPUT[1];
InputData[0].type = 1;
InputData[0].ki.wScan = Keycode;
InputData[0].ki.dwFlags = KeyUporDown;
InputData[0].ki.time = 0;
InputData[0].ki.dwExtraInfo = IntPtr.Zero;
SendInput(1, InputData, Marshal.SizeOf(typeof(INPUT)));
}
}
}
Then I’m sending Buttons with this:
DirectInput.cDirectInput d = new DirectInput.cDirectInput();
d.Send_Key(0x11, 0x0008);
But when I send it it is permanent. When I send w the player is moving forward forever. I can stop that by pressing w on the keyboard. Why isn’t it stopping? When I send it to an editor it stops when I stop sending, ingame it doesn’t stop. What is the problem?
Thank you in advance!
You’re sending a key down message, but not sending a key up message following it. From the documentation:
To move forward for 1 second, try:
Note that the reason pressing w fixes the problem is it sends a keydown event (which would be ignored) and then a keyup event, finally releasing the key.