Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 580765
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T14:30:27+00:00 2026-05-13T14:30:27+00:00

I’m using an EAGL context and view for my application’s normal screen rendering. This

  • 0

I’m using an EAGL context and view for my application’s normal screen rendering. This involves (as expected) creating and binding a renderbuffer and framebuffer to the view’s CAEAGLLayer. This works as expected.

However, at some times, I want to use OpenGL to render some geometry fully offscreen (for the purpose of getting the resulting raw pixels.)

I set up an offscreen surface the way the Apple docs tell me to here. I won’t post the code I’m using (unless someone asks me) since it is verbatim what is given on that page under “Offscreen framebuffer objects”.

But in the final step, glCheckFramebufferStatusOES always returns the failure GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES instead of the expected success. I thought initially that this was happening because there was already a framebuffer (the CAEAGLLayer one) bound, but the problem persists even if I destroy that framebuffer before creating the offscreen one.

Can anyone point me in the right direction on how to make this work? Perhaps I’m misunderstanding something fundamental about the GL pipeline (would not be the first time).

Thanks!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T14:30:27+00:00Added an answer on May 13, 2026 at 2:30 pm

    (Many thanks to GavinB for his helpfully leading comment on the question.)

    The call to glRenderbufferStorageOES was failing. glGetError() returned GL_INVALID_VALUE. The constants were all legit, so I cranked down the width and height params to very small, and succeeded here. Seems like there’s an upper bound on the size of the surface I can create– I’m not sure if the error means “you ran out of memory during allocation” or “there’s a hard limit on dimensions regardless of ambient free memory” (can anyone enlighten me?).

    Is there such a thing as an OpenGL API reference (e.g. from Apple) with information specific to the iPhone? Many behaviors/limits are implementation specific, and it would be awesome to be able to look that stuff up in advance, rather than getting generic stuff when using Google…

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 408k
  • Answers 408k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer They aren't mutually exclusive. The Model-View-Controller pattern is really a… May 15, 2026 at 6:48 am
  • Editorial Team
    Editorial Team added an answer How to retrive the id attribute of the root node… May 15, 2026 at 6:48 am
  • Editorial Team
    Editorial Team added an answer No, it doesn't overflow, unless your code that calculates required… May 15, 2026 at 6:48 am

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.