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Home/ Questions/Q 1030527
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T12:42:51+00:00 2026-05-16T12:42:51+00:00

I’m using an mkmapview and dropping pins on to it. I would like the

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I’m using an mkmapview and dropping pins on to it. I would like the pins to fall one by one, rather than all simultaneously. Originally I was calling

[self performSelector:@selector(dropPin) withObject:nil afterDelay:dropTime];

where dropTime was a different delay for each pin, and dropPin was a method to make the pin drop. Unfortunately the multithreading behind this seems to cause a crash.

Does anyone know a better way?

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  1. Editorial Team
    Editorial Team
    2026-05-16T12:42:52+00:00Added an answer on May 16, 2026 at 12:42 pm

    If you’re targeting iOS4, blocks are a great way to handle animations without worrying about delegates, callbacks, or selectors:

    - (void)mapView:(MKMapView *)mapView didAddAnnotationViews:(NSArray *)views {
        if ([views count] == 0) {
            return;
        }
        MKAnnotationView *aV;
        for (aV in views) {
            // set up pin beginning and end frames, shadow subview frame and center
    
            [UIView animateWithDuration:0.75
                                  delay:(0.0 + [views indexOfObject:aV]/10.0)
                                options:UIViewAnimationOptionCurveEaseOut
                             animations:^{
                                 [aV setFrame:endFrame];
                                 // animate the shadow subview's center point
                             }
                             completion:^ (BOOL finished) {
                                if (finished) {
                                    // do something here when the animation finished
                                }
                             }];
    }
    
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