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Home/ Questions/Q 9144039
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T10:10:18+00:00 2026-06-17T10:10:18+00:00

I’m using AndEngine and I adopted a Component-Entity Model to developing my game. My

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I’m using AndEngine and I adopted a Component-Entity Model to developing my game. My question is in an AndEngine setup, where and how should I invoke the update methods of my entities (and their components)?

I’ve only started using AndEngine two days ago, so forgive me for any noobity.

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  1. Editorial Team
    Editorial Team
    2026-06-17T10:10:19+00:00Added an answer on June 17, 2026 at 10:10 am

    In AndEngine, for your Entity to have an update method that gets invoked at every frame, its class must implement the IUpdateHandler interface.

    This will force you to override the public void onUpdate(float pSecondsElapsed) and public void reset() methods.

    You then place your “update code” in the body of onUpdate(float pSecondsElapsed).

    The instantiated object implementing the IUpdateHandler interface then must be registered in your Scene object via the registerUpdateHandler(IUpdateHandler updateHandler).

    Here’s an example code:

    Entity class with the update method.

    public class Entity implements IUpdateHandler
    {
        // Lorem ipsum dolor sit amet...
        @Override
        public void onUpdate(float pSecondsElapsed) 
        {
                // Update code here
        }
    
        @Override
        public void reset() {
                // Reset code here
        }     
    }
    

    And then in the initialization block of your SimpleBaseGameActivity where you have the main scene declared as

    Scene mainScene;
    

    You register the Entity like this:

    Entity entity = new Entity();
    
    this.mainScene.registerUpdateHandler(entity);
    
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