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Home/ Questions/Q 7565883
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T14:16:17+00:00 2026-05-30T14:16:17+00:00

I’m using BCB6, but it should be the same as Delphi, if I just

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I’m using BCB6, but it should be the same as Delphi, if I just add a handler like this to my form:

void __fastcall TForm1::WndProc(TMessage &Message)

And handle WM_PAINT, I don’t get the benefit of DoubleBuffered that TWinControl provides. Is there a way to do some custom painting on the form, that respects the DoubleBuffered setting (aka-writes to the memory bitmap TWinControl creates)?

This function in controls.pas is where the DoubleBuffered gets applied:

procedure WMPaint(var Message: TWMPaint); message WM_PAINT;

It creates a memory bitmap and then calls itself again. So I would need a way to call that function when Message.DC is 0, so it will create the bitmap and then I would not call it again after that… but WMPaint isn’t virtual, and neither is PaintHandler, so I’m not seeing a way to hook in to this.

I know I can create my own double-buffering, but I would rather use what is already there if possible. I plan to carry this design over to other controls also, not just my form.

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  1. Editorial Team
    Editorial Team
    2026-05-30T14:16:18+00:00Added an answer on May 30, 2026 at 2:16 pm

    Override the Paint method rather than trying to handle WM_PAINT messages. That way, the built in mechanism for double buffering will still be active, but you can customise your painting.

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