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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T10:33:47+00:00 2026-05-13T10:33:47+00:00

I’m using c# to design a client-server application. I’m still a beginner, and am

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I’m using c# to design a client-server application. I’m still a beginner, and am learning the ropes of c# and OO. Right now, I wrote on a piece of paper a few ideas. Essentially, I would create a class “client”, which contains all the details (sockets, etc). The client class would be created and stored in an array which would be used by the server in a loop. If 100 clients are connected, would the memory used be significant?

I guess the server would loop through every client in the array checking for a “dataSend” flag that would then flag the server to create a NetworkStream object to the client.

Should I create a networkstream object upon connection of the client and close on connection?

If anyone could point me in the direction of writing my own client-server software, it would be appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-13T10:33:48+00:00Added an answer on May 13, 2026 at 10:33 am

    Cam, what you’ve described isn’t quite real client/server design, as the two sides are tightly coupled in your scenario, sharing an array of objects. Think about it instead in terms of requests and responses. The client makes a request to the server over the network, and the server returns a response over the network to the client. They share two things: a common network connection and knowledge of the interface that the server exposes.

    The Web is a great, familiar instance of this pattern. The client, your browser, composes an HTTP Request and sends it over a network connection to the server. The server interprets the request and sends an HTTP response back to client. Each knows how to interpret the HTTP standard. That is the link between them, nothing else.

    I’d suggest starting out with implementing a very simple request/response. For instance, the client sends a request of ‘TIME’ and the server responds back with the current time, and the request ‘DATE’ responds back with the current date. By having a simple protocol to implement, you can concentrate on learning the mechanics of .NET’s networking classes.

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