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Home/ Questions/Q 8812891
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T03:42:32+00:00 2026-06-14T03:42:32+00:00

I’m using CAKeyframeAnimation. -(IBAction)start:(id)sender { UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(600, 150)]; [path

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I’m using CAKeyframeAnimation.

-(IBAction)start:(id)sender {

    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:CGPointMake(600, 150)];
    [path addLineToPoint:CGPointMake(600, 300)];
    [path addLineToPoint:CGPointMake(450, 300)];
    [path addLineToPoint:CGPointMake(450, 150)];
    [path addLineToPoint:CGPointMake(600, 150)];

    CAKeyframeAnimation *move = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    move.path = path.CGPath;
    move.duration = 6.0f;
    move.repeatCount = 100;

    [testButton.layer addAnimation:move forKey:@"move"];

I need to make possible to use button while it moving.
Also I tried use touches detection but its only working with button while it stop.
Is it possible?
Thanks.

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  1. Editorial Team
    Editorial Team
    2026-06-14T03:42:34+00:00Added an answer on June 14, 2026 at 3:42 am

    Really! you want the user to press the button while it is animating? People prefer to turn off interaction during animation. But anyway it this is your interaction then so be it. Have you tried – [yourButton setUserInteractionEnabled:TRUE];

    Normally during any UIView animations we need to simply put UIViewAnimationOptionAllowUserInteraction as the animation option and thats it. Since you have gone more deeper in using CoreAnimation and layers, not sure what options make it work there. Please let us know how it works out for you…

    UPDATE: This problem looked interesting to me. So I was just trying this out in Xcode. Here is what I found. To hit a moving button, you need to do hit testing on the button’s .layer.presentationLayer property (need QuartzCore for this) in your view controller.

    Internally, The animation is just eye candy. The animation lags behind the actual movement of the view. The button is already at the destination point when the animation starts. You just see a movie of the view/button moving. If you want a button to be clickable during the animation, you’ll have to make the animation yourself.

    So the coe would be like this-

    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
    {
        UITouch *t = [touches anyObject];
        CGPoint location = [t locationInView:self.view];
        for (UIButton *button in self.buttonsOutletCollection)
        {
            if ([button.layer.presentationLayer hitTest:location])
            {
                // This button was hit whilst moving - do something with it here
                break;
            }
        }
    }
    
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