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Home/ Questions/Q 9002603
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T00:35:34+00:00 2026-06-16T00:35:34+00:00

I’m using Canvas to perform a couple of things on an image which is

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I’m using Canvas to perform a couple of things on an image which is loaded/drawn using image.onload & context.drawImage combo. I’m calculating the bounding size for scaling the images using a simple function which returns the values. I need those values for use at a later point in my code, but no matter what I do, I’m not able to assign the values to a variable. I’m also not able to access my Canvas’s styleheight/stylewidth attributes after I assign it the calculated dimensions.

Here’s a pseudos ample of my code

$(document).ready(function(){
    //Canvas access, context reference etc here.
    //Since I'm assigning styles to the canvas on the fly, the canvas has no ht/wdt yet

    var dimes = '';
    var image = new Image();
    image.onload = function(){
        //Apply original image height/width as canvas height/width 'attributes'
        //(so that I can save the original sized image)
        //Check if the image is larger than the parent container
        //Calculate bounds if not
        //Apply calculated dimensions as 'style' height/width to the canvas, so that the image fits
        dimes = scaleImage(...);

        //Works!
        console.log(dimes);

        //Rest all code
    }

    image.src = '...';

    //Blank!!!
    console.log(dimes);

    //These all blank as well!!!
    jQuery('#mycanvas').height() / width() / css('height') / css('width');
    document.getElementById(canvas).style.height / .style.width / height / width;
});

I need to access the calculated dimensions for a ‘reset’ kind of function, that resets my canvas with the drawn image to the calculated size.

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  1. Editorial Team
    Editorial Team
    2026-06-16T00:35:34+00:00Added an answer on June 16, 2026 at 12:35 am

    As @apsillers noted, the console.log(dimes) code is being executed after you simply define the image.onload() event handler.

    If you want to access dimes outside of image.onload(), you’ll need to ensure it’s being executed after the image loads… e.g. as a response to a button click.

    Put the var dimes = ""; before the $(document).ready() to make it a global variable.

    Then if you need to access dimes in an event handler, it’s ready for you:

    $(document).ready(function() {
        var image = new Image();
        var dimes = "";
    
        image.onload = function() {
           dimes = scaleImage(...);
        };
    
        $(button).click(function() {
            if (dimes === "") {
               // image is not yet loaded
            } else {
                console.log(dimes);
            }
        });
    });
    

    Of course, dimes will now only be accessible inside this first $(document).ready() event handler. If you add another one (which you can certainly do in jQuery), you’ll need to use the $.fn.data() jQuery object method to store dimes:

    $(document).ready(function() {
        var image;
        $(document).data("dimes", "");   // initializes it
    
        image.onload = function() {
            $(document).data("dimes", scaleImage(...));
        };
    });
    // some other code
    
    $(document).ready(function() {
        $("#myButton").click(function() {
            var dimes = $(document).data("dimes");
            if (dimes === "") {
                // image not yet loaded
            } else {
                console.log(dimes);
            }
        });
    });
    
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