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Home/ Questions/Q 5995545
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T23:58:29+00:00 2026-05-22T23:58:29+00:00

Im using CGAffineTransformMakeScale to scale a UIView from 0.1 to 1.0. The problem is

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Im using CGAffineTransformMakeScale to scale a UIView from 0.1 to 1.0.

The problem is that the view is also rotating while the scaling is being animated. So it ends with a scale of 1.0 AND 90º of rotation.

[self presentModalViewController:slideTwoViewController animated: NO];
[slideTwoViewController.view setTransform:CGAffineTransformMakeScale(0.1,0.1)];
[UIView beginAnimations: nil context: nil];
[UIView setAnimationDuration:2.0];
[slideTwoViewController.view setTransform:CGAffineTransformMakeScale(1.0,1.0)];
[UIView commitAnimations];

The initial application orientation is landscape left. So when the animation ends the UIView looks like in portrait.

Is this supposed to happen? am I missing something?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-22T23:58:30+00:00Added an answer on May 22, 2026 at 11:58 pm

    My bet, is the view already have a transform set and you are overwriting it with the new transform and it is animating the difference.

    Try using the following function instead:

    CGAffineTransformScale(<#CGAffineTransform t#>, <#CGFloat sx#>, <#CGFloat sy#>)
    

    With this function, you pass the original transform slideTwoViewController.view.transform and your scale factor.

    slideTwoViewController.view.transform = CGAffineTransformScale(slideTwoViewController.view.transform, 0.1, 0.1);
    
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