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Home/ Questions/Q 571609
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T13:31:31+00:00 2026-05-13T13:31:31+00:00

I’m using CGContextShowGlyphsAtPoint in my application to render characters that follow a path. I’d

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I’m using CGContextShowGlyphsAtPoint in my application to render characters that follow a path. I’d had no problems with this at all until I started on i18n of the application and found that Japanese characters appear fine everywhere apart from when I try to render them using this function.

Is there a way to have these characters appear properly, as opposed to being rendered as empty boxes? Stupidly, I didn’t see this coming (newbie iPhone developer) and I really need to support these characters 🙁

I’ve been searching stackoverflow and google all day but seem to be getting nowhere with this.

Thanks for any help you can offer,

Bryn

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  1. Editorial Team
    Editorial Team
    2026-05-13T13:31:32+00:00Added an answer on May 13, 2026 at 1:31 pm

    This is a very similar question to your own. Basically, it is very difficult to get the appropriate glyphs for doing pure Quartz drawing of text, so I recommend using the NSString UIKit category method -drawAtPoint:withFont:. This will get you all the support that NSString has for languages, while letting you draw directly to a Core Graphics context. It’s what we use in the Core Plot framework for text rendering within a CALayer.

    However, drawing this way is much slower than pure Quartz text rendering, so if you’re doing a lot of text drawing it could slow things down in your application. Also, the UIKit extensions to NSString take into account the flipped graphics context of UIViews and their CALayers, which has caused others problems.

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