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Home/ Questions/Q 6724961
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T09:45:02+00:00 2026-05-26T09:45:02+00:00

I’m using cocos2d for mac (1.0.1) I have these two methods (which are similar

  • 0

I’m using cocos2d for mac (1.0.1)

I have these two methods (which are similar to the apple ones)

//keyboard delegate is defined - these methods are called
- (BOOL)ccKeyDown:(NSEvent *)event {
    unichar key = [[event characters] characterAtIndex:0];
    if (key == NSDownArrowFunctionKey) {
        // Down arrow pressed
    }
    if(key == NSUpArrowFunctionKey) {
        // Up arrow pressed
        return YES;
    }
    if(key == NSLeftArrowFunctionKey) {
        // Left arrow pressed
       something = -1.0f;
        return YES;

    } else if(key == NSRightArrowFunctionKey) {
        // Right arrow pressed
       something = 1.0f;
        return YES;
    } 
    return NO;
}
-(BOOL)ccKeyUp:(NSEvent *)event {
    unichar key = [[event characters] characterAtIndex:0];
    if (key == NSDownArrowFunctionKey) {
        // Down arrow pressed
    }
    if(key == NSUpArrowFunctionKey) {
        // Up arrow pressed
    }
    if(key == NSLeftArrowFunctionKey || key == NSRightArrowFunctionKey) {
        // Left arrow pressed
       something = 0.0f;
    } 

    return YES;
}

I want to call this:

something = 0.0f;

if the left arrow key and the right arrow key are not pressed/hold. As far as I know ccKeyUp will only be called if a key was pressed and than released. And ccKeyDown if a key was pressed.

How can I get the current keyboard state to check a few keys for their states?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T09:45:02+00:00Added an answer on May 26, 2026 at 9:45 am

    Cocos2D does not offer a way to just check the states of keyboard keys.

    Kobold2D does. With Kobold2D you can do something like this:

    KKInput* input = [KKInput sharedInput];
    if ([input isKeyDown:KKKeyCode_LeftArrow] == NO && 
        [input isKeyDown:KKKeyCode_RightArrow] == NO)
    {
        something = 0.0f;
    }
    

    Also, just as a side note, it is bad practice to use the characters for keyboard events:

    unichar key = [[event characters] characterAtIndex:0];
    

    The problem with that is that the user’s locale (keyboard input language) changes which key or key combination needs to be pressed to generate that character. For example while the / (slash) key is conveniently located on US Keyboards to the left of the Right Shift key, on german keyboards the users would have to press Shift+7 to execute the action that you’ve mapped to the / character. You can learn more about this in my article about Correctly Processing Mac Keyboard Events.

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