I’m using direct3d 9 and using D3DXCreateFont to create a font object that I can use to write text to the screen. However I want to use a font I have in TTF file instead of an installed font. Is there any way to create a font object from a TTF file without first installing the font into windows which I don’t want to do?
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Try using the AddFontResourceEx Function.
re: MSDN Font Installation and Deletion