I’m using Direct3D via SlimDX to develop an AutoCAD file viewer.
The best means of rendering text that I can think of is to vectorize the text into a vertex buffer and then simply render them as a line strip.
Rendering the text to a texture to map onto a polygon isn’t suitable, I need a vector method.
Can anyone advise me on how to get the vector information from a true type font?
Came up with a solution calling gdi32.dll’s GetGlyphOutline() function.