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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T22:58:49+00:00 2026-06-11T22:58:49+00:00

I’m using Google’s compat lib to enable fragments in my app (Target SDK 16,

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I’m using Google’s compat lib to enable fragments in my app (Target SDK 16, Min SDK 8) for devices running on 2.2+. From a functional point of view this runs all fine, but the performance of the view animations that are set up via

FragmentTransaction transaction = getSupportFragmentManager().beginTransaction();
transaction.setCustomAnimations(inTransition, outTransition, popInTransition, popOutTransition);

where inTransition is a simple translation like

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@android:anim/accelerate_interpolator">
    <translate android:fromYDelta="100%p" android:toYDelta="0" android:duration="@integer/animation_duration" />
</set>

and outTransition is a fade animation like

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
    <alpha android:fromAlpha="1.0" android:toAlpha="0.0" android:duration="@integer/animation_duration" />
</set>

is just plain awful on my Galaxy S2 (4.0.3), i.e. for an animation that lasts about 350ms I’d say approx. half of the frames are dropped. I noticed that the performance gets a little (but not much) better if I disable the fade out, but then of course the complete effect of the animation is gone, because the origin fragment turns black instantly. I also tried a release version of the code, but the performance did not improve either.

What am I doing wrong? How can I make fragment animations smoother?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T22:58:50+00:00Added an answer on June 11, 2026 at 10:58 pm

    The first thing I’d recommend is enable hardware acceleration in the Manifest. This will only be enabled on devices with API 3.0+, but will significantly improve performance. With API 11 (3.0) and up, you can also take advantage of View LayerTypes. Set whatever you’re animating to LAYER_TYPE_HARDWARE then set it back to LAYER_TYPE_SOFTARE or LAYER_TYPE_NONE upon completion.

    Pre-honeycomb it becomes far more difficult. You don’t have hardware acceleration at all. You may be better off checking if(api < 11) *use this animation* else *use this animation*. Sliding animations tend to work fairly smooth. Alpha animations are a burden on the CPU, especially when views have many layers. Apply any animation on the top-most parent view you can get away with (you’re animating entire fragments so it’s already happening).

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