Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8025255
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 4, 20262026-06-04T23:06:31+00:00 2026-06-04T23:06:31+00:00

I´m using Kinect (Microsoft SDK) with XNA. I want to use GRATF for marker-recognition

  • 0

I´m using Kinect (Microsoft SDK) with XNA. I want to use GRATF for marker-recognition

How to convert the data of a Kinect ColorImageFrame to a System.Drawing.Bitmap or AForge.Imaging.UnmanagedImage that I can process them with GRATF?

void kinectSensor_ColorFrameReady(object sender, ColorImageFrameReadyEventArgs e)
{
    Bitmap bitmap = null;
    ColorImageFrame frame = e.OpenColorImageFrame();
    byte[] buffer = new byte[frame.PixelDataLength];
    frame.CopyPixelData(buffer);

    // how to convert the data in buffer to a bitmap?

    var glyphs = recognizer.FindGlyphs(bitmap);

    ...
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-04T23:06:33+00:00Added an answer on June 4, 2026 at 11:06 pm

    You can find the answer in this article.
    To summarize it, this method should do the trick:

    Bitmap ImageToBitmap(ColorImageFrame img)
    {
         byte[] pixeldata = new byte[img.PixelDataLength];
         img.CopyPixelDataTo(pixeldata);
         Bitmap bmap = new Bitmap(img.Width, img.Height, PixelFormat.Format32bppRgb);
         BitmapData bmapdata = bmap.LockBits(
             new Rectangle(0, 0, img.Width, img.Height),
             ImageLockMode.WriteOnly, 
             bmap.PixelFormat);
         IntPtr ptr = bmapdata.Scan0;
         Marshal.Copy(pixeldata, 0, ptr, img.PixelDataLength);
         bmap.UnlockBits(bmapdata);
         return bmap;
     }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm doing a kinect Application using Kinect SDK . The Result I want that
I am trying to use Microsoft Kinect, for audio recognition. This is on a
I want to develop a gesture recognition. I'm considering using the Kinect to have
We've been working on a digital drawing system using XNA for display and using
I'm using the Microsoft Kinect SDK to get the depth and color information from
I'm using the Kinect SDK to read data in from a Kinect. At the
I'm trying to develop a software where can detect face recognition using Kinect. Until
I want to know that is there any standards for defining gestures using Kinect
I want to develop Windows WPF application using Kinect with great GUI/NUI. I've found
I'm trying to output realtime 3D point clouds (307,200 points) using XNA and Kinect;

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.