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Home/ Questions/Q 9147559
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T11:01:07+00:00 2026-06-17T11:01:07+00:00

I’m using libgdx for a game. I want to read/write text files to update

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I’m using libgdx for a game. I want to read/write text files to update highscores, very simple.
I have three files already created placed in “$ANDROID-PROJECT/assets/data” , but Gdx seems to not find them when i use Gdx.files.local(“data/file.txt”), but it does when i use Gdx.files.internal(“data/file.txt”). Because i need to also write the file, i’m forced to use Gdx.files.local.

Can anyone tell me Where does Gdx search when i use Gdx.files.local(path) ? what path should i specify ?

code:

//for read
FileHandle file = Gdx.files.local("data/scoresCla.txt");

clasico = Float.parseFloat(file.readString());

//for write
FileHandle file = Gdx.files.local("data/scoresCla.txt");

file.writeString(String.valueOf(res), false);
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  1. Editorial Team
    Editorial Team
    2026-06-17T11:01:08+00:00Added an answer on June 17, 2026 at 11:01 am

    if anybody have this problem, i solved by changing Gdx.files.local for Gdx.files.external. This way the files are stored in the SD Card, it has the same functionality of R/W files as local but in the SD Card.

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