I’m using libqglviewer for a project, I read input from a motion capture device through USB and display this as a human in the viewer. I draw the opengl things in the draw() method of the viewer, it works fine. However, when the motion controllers change, I actually get new position values and i draw these in the viewer, BUT i dont see this update until i click on the viewer screen. Is it possible to update the frames in the viewer by itself?
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It looks like you just need to post an
updateGLright after you get the new position values.QGLWidget::updateGL()
For painting in 2D the function is called
update.Also, don’t call it from inside your draw method (see updateGL in the libQGLViewer documentation).
This note comes from QWidget::paintEvent():
Note: Generally, you should refrain from calling update() or repaint() inside a paintEvent(). For example, calling update() or repaint() on children inside a paintevent() results in undefined behavior; the child may or may not get a paint event.
The same probably applies for QGLViewer.
You can also use
repaint, but is isn’t recommended (see QWidget::repaint()).