I’m using LWJGL. I’m trying to create a simple 3D map using GL_TRIANGLE_STRIP and it works fine. But now OpenGL automatically fills up every triangle. I was wondering if it is possible for OpenGL to only draw the outlines of each triangle. This way I have a better view on what I’m doing.
I’m using LWJGL. I’m trying to create a simple 3D map using GL_TRIANGLE_STRIP and
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You can use
glPolygonMode()to disable fills on front and backward facing geometry: