I’m using Mathematica 8 and I am struggling with texturing. Although texturing of polyhedral objects has proved to be relatively simple, I hit a problem trying to texture a sphere. In the documentation, the only way to texture a sphere shown is using SphericalPlot3D, which, IMHO, is a kludgey solution, especially since I’m trying to perform operations (e.g.: translation) on the sphere. In toto, my question is: is there any way to texture a sphere primitive?
I’m using Mathematica 8 and I am struggling with texturing. Although texturing of polyhedral
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You can’t texture a
Spheredirectly, but you could create a textured sphere using e.g.SphericalPlot3Dand extract the first part to get a primitive which you can manipulate withTranslate. For example