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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T10:25:43+00:00 2026-05-23T10:25:43+00:00

I’m using Microsoft VC++ and MFC. Say that I want to create an animation

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I’m using Microsoft VC++ and MFC.

Say that I want to create an animation that is composed of N different frames. Is it more effecient to have a separate CBitmap object for each frame, or to have one big CBitmap that contains the images for all frames, and then index into the big CBitmap when I want to display the next frame in the animation cycle?

Also, can anyone point me to good reference material (online or books) for doing animation using VC++ and/or MFC?

Thanks,
Kevin

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  1. Editorial Team
    Editorial Team
    2026-05-23T10:25:44+00:00Added an answer on May 23, 2026 at 10:25 am

    One big bitmap will usually be more efficient.

    Offhand, I’m not sure about good books on the subject — but it’s fairly unusual to do animation via GDI, so I wouldn’t expect a lot.

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