Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3218514
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T15:32:12+00:00 2026-05-17T15:32:12+00:00

I’m using MSVC, but I plan to make my library cross platform. Right now,

  • 0

I’m using MSVC, but I plan to make my library cross platform.
Right now, I have h and cpp files of classes and functions. Is making a library in MSVC as simple as adding all my files to a Visual C++ Project marked as either Static or Dynamic Library? Or must I make my classes and functions extern and whatnot?

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T15:32:13+00:00Added an answer on May 17, 2026 at 3:32 pm

    In the case of DLLs, you’ll want to specify __declspec(dllimport) or __declspec(dllexport) based on whether you’re building a DLL or importing it. Consider this example:

    // MyHeader.h, part of FooDLL
    
    #ifdef BUILDING_DLL
    #define DLL_EXPORT __declspec(dllexport)
    #else
    #define DLL_EXPORT __declspec(dllimport)
    #endif
    
    void DLL_EXPORT MyFunction();
    
    class DLL_EXPORT MyClass { 
    public: 
     MyClass(); 
    };
    

    NOTE: I reordered “void” and “DLL_EXPORT” (formerly DLL_FUNCTION) as I had it mixed up before.

    When including the header from within the DLL project, functions will be marked for export. When including it from another project (that doesn’t have the BUILDING_DLL preprocessor definition) it will be interpreted as a DLL import. This can be applied to classes in exactly the same manner. On Linux (and possibly other similar platforms), you can safely define DLL_FUNCTION to be nothing at all, as it is not required.


    Edit: and if you want your functions to be callable from C you’ll obviously want to throw in ye olde extern "C" as well, to prevent the name mangling.


    Edit 2: in practice, MSVC will generate a static library, too, when building a DLL. Any project that uses the DLL must link with the library (which doesn’t actually contain the executable code; it’s still dynamically linked as one would expect) to satisfy the linker.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.